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Image by Richard R

Media Project

Gamification in the ClassroomThe Deep Dive
00:00 / 10:09

TRANSCRIPTION

My inspiration for gamification in the classroom is tied to my innovation plan to develop a gamification application for dyslexic students to practice diacritical coding and from watching my own students in my classroom. Check out my blog, New AI Toys! to learn more about the process of making the podcast and transcription.

REFERENCES

©2025 Katelyn O'Quin 

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